![]() Alternate Timeline: If you die in combat it costs you a regeneration, and you spring back to life basically on the spot.Plus a variety of achievements for going insane."Doctor Hyde" for "accidentally" teamkilling an ally through medkit overdose."Low Tech Dummy" for being hacked by a door."Nuclear Man" for gibbing yourself with the Excidium cannon.Achievement Mockery: The game has several such achievements:.Including the multiple playthroughs required to achieve the true ending. You can easily finish the game around level 50. Absurdly High Level Cap: The maximum level is 250.The poor translation of the backstory, readable in the library, apparently had a war spring between a humanoid race, indistinguishable from humans, aside from their third eye, and the humans themselves, after a series of misunderstandings. Absent Aliens/ Invisible Aliens: There are aliens, other than the Meta-Streumic Force, but are only referenced in the Library.Also, several French players have come forward to say that the text was just as bizarre and grammatically clunky in the original French, confusing level layout and interface design. ![]() Critics praised the game's variety, replay-ability, coop, and style, but criticized the often clumsy translations note It was supposedly rectified in a fan-made patch available on the EYE forums, but many criticize that patch for stripping away much of the game's mysticism. It was developed on the Source engine and is now on sale via Steam. While at the Temple, you can also engage in side missions for more money at locations you've previously been to, which have randomly generated objectives (such as assassinating a high-ranking enemy, defending allies, hacking computers, and so on).ĭevelopment started in 2006 this is Streum's first video game (their previous work being a board game and an obscure Half-Life 1 mod that EYE serves as a spiritual successor to). Between missions, you often stop by the EYE Temple HQ to purchase new guns, implants, and psychic abilities. Players doing the main story can find secondary objectives and quests by exploring the large levels, while completing their primary objectives. Players can find technology briefcases which unlock different research items by selecting a research item and assigning scientists to it, the player can discover new cybernetics, guns, and stat bonuses. ![]() ![]() by teleporting inside their buddy and turning them into wet meat. A player can run through the game run-and-gun, go the route of a cyber-samurai - slaughtering foes with their exploding katana or laying down a wall of lead, while using implants to vault into the sky or sprint at 30 miles an hour, hack and possess enemies to get them to kill their buddies, cloak and snipe, or spam mobile turrets while aiding their teammates with medkits, or use psychic powers to fling cars at enemies and Flash Step to their enemies. Gameplay-wise, it plays like a combination of a modern shooter and Deus Ex, with all the hilarious ways things can go horribly wrong in a tabletop game. Along the way you uncover more and more about the incredibly complex backstory and the internal struggle of E.Y.E between his own faction - the Culter Dei - and the Jian Shang Di. You play as a member of an ancient demon-fighting cult, the E.Y.E., who was afflicted with Laser-Guided Amnesia and must remember why he was sent on the mission that gave him his amnesia. Taking notes from nearly every work of Cyberpunk literature and incorporating classic brutal roleplaying techniques. Jim Sterling, "Totally ridiculous facts about ''E.Y.E.: Divine Cybermancy"Į.Y.E.: Divine Cybermancy is cooperative FPS/RPG by French studio Streum On Studio, with a distinct everything-but-the-kitchen-sink sci-fi flavor. ![]()
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